﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Rappelz.GameServer
{
    public class QuestBaseServer : QuestBase
    {
        public const int FAVOR_GROUP_ID_CONTACT = 999;

        public int nLimitFavorGroupId;                      // 0xD0
        public int nFavorGroupId;                           // 0xD4
        public int nHateGroupId;                            // 0xD8
        public string strAcceptScript="";                      // 0xDC 
        public string strClearScript="";                       // 0xF8 
        public string strScript="";                            // 0x114 
    }
}
